Trunten

July 25, 2012

Cold Stream Is Out

Filed under: Randomness — Tags: , , , , , — Trunten @ 16:02

For PC players, we have some map updates that move the big Beta needle to Release. For Xbox 360 players, sorry, but the Cold Stream DLC on the Xbox 360 is going to be delayed until next week.

We have almost all the details available here on our Cold Stream Update page – we just missed one – to celebrate the launch of Cold Stream – Left 4 Dead 2 is 75% off on Steam!

Source: Valve’s Left 4 Dead blog

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June 30, 2012

Cold Stream officially releases on July 24th

Filed under: Randomness — Tags: , , , , — Trunten @ 01:15

After over a year of play testing not just the Cold Stream campaign on the PC but the entire DLC consisting of Blood Harvest, Crash Course, Cold Stream, Dead Air, and Death Toll, we are ready to release on the Xbox 360.

The date will be July 24th. There are some other surprises and details we will give you later but for now we just want to confirm an often requested feature. With the update going out at the same time (also for the PC), all of the mutations will be available at all times.

Source: Valve’s Left 4 Dead blog

March 16, 2012

DLC date

Filed under: Randomness — Tags: , , , , — Trunten @ 16:15

Now that we have a solid version of the maps (some minor changes still coming), we are focused on the DLC and getting some pesky bugs out of the shipping version. As soon as we have a release date we will let you know.

Source: Left 4 Dead blog

January 7, 2012

Cold Stream development progress update

Filed under: Randomness — Tags: , , , , — Trunten @ 16:31

With the team back from the holidays, we have been hard at work on the Cold Stream DLC and wanted to let you know what is going on.

Right now the focus is on making sure the game plays well on the Xbox 360. We still have a few problems spots that we are working on before we begin heavy internal testing and then release to certification. Sorry, we don’t have a release date yet.

Before the holidays, we made a push on outstanding bugs and issues in all the campaigns in the DLC. One of the ongoing bugs has been an item density issue caused by the differences between how Left 4 Dead 1 and 2 handle density.

We looked into a few different ways to handle it. To fix it right, we needed to fix it in each campaign map by map. While we were updating each map, we fixed other bugs and exploits in those maps.

Starting next week we will be releasing these updates a campaign or two at a time to get more feedback from the community. Your playing, posting, and general feedback has made this whole process a much better game for everyone – thanks!

Next week we will start by releasing an updated version of Crash Course and Cold Stream. The other campaigns will follow. While the release notes are lengthy, we can give you some idea of the extent of the updates.

For Crash Course: The Alleys, among the bugs we fixed was removing the exploit where survivors could get on to a roof near the drop down to the river, we rebalanced item distribution, switched out the L4D2 mounted gun for the L4D1 mini-gun, and more.

Some examples from Cold Stream: South Pine Stream; we removed the shortcut through the bushes between a pair of barricades leading to the barrel explosion event, added a tool tip to prompt players to fight to the safe room when the onslaught begins, blocked the ability to get under the map, and more.

We will have detailed release notes for each update as they are released.

Sources: Left 4 Dead blog and Left 4 Dead developer Twitter

September 16, 2011

Left 4 Dead 2 Death Toll

Filed under: Randomness — Tags: , , , — Trunten @ 19:39

Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Death Toll campaign released. We are releasing the beta version of Death Toll today. We have made a few changes based on issues we saw during internal testing. It will be interesting to see what people think of those changes. No hints on what the changes are, we want you to play with fresh eyes. Please post all feedback and bugs to the L4D2 Steam Forums.

Source: Left 4 Dead blog.

August 5, 2011

Connecting Flights

Filed under: Randomness — Tags: , , , , — Trunten @ 16:19

Today’s Left 4 Dead 2 update contains a new version of the Terminal Map For Dead Air. With this change, we are getting pretty close to being complete on this campaign. We have a few more known bugs to fix – but it is close. At this stage what we really need is more testing.

To encourage testing, we created a new achievement: Connecting Fights. You earn it by playing a complete game of Versus in Dead Air. Do that and we have another prize. When 60,000 people earn this achievement, we will unlock the beta version of Blood Harvest on Steam the next weekday.

60,000 is going to be hard. You can’t rage quit and you need to work together. Once you get the achievement, help others get it as well. As always, please post feedback and bugs for the campaign on the Steam Forums and Facebook.

Watch for twitter updates with stats on your progression to the goal.

Source: official blog

July 22, 2011

Left 4 Dead 2 Dead Air beta

Filed under: Randomness — Tags: , , , — Trunten @ 14:13

Thanks to your hard work a few weeks ago, we are releasing a beta version of Dead Air for Left 4 Dead 2 today. This will be available on the Xbox 360 later this summer as part of the full Cold Stream DLC.

Besides adding melee weapons, we have made some changes to the 4th and 5th maps of the campaign. Give them a few play throughs and let us know what you think. Make sure to try some different strategies – especially in the finale.

We have also tried something new with the Scavenge map in this campaign. I won’t give away the experiment here but it should be interesting to see how people choose to play the map.

Cold Stream and the rest of the Left 4 Dead 1 maps will be out later this summer as part of the Cold Stream DLC.

Source: Left 4 Dead blog

July 6, 2011

Left 4 Dead 2 Dead Air early release possible

Filed under: Randomness — Tags: , , , , , , , — Trunten @ 18:48

While we are still tweaking Cold Stream and making some game play changes, we really want people to pound on the Cold Stream maps and help us find any bugs.

Normally on an internal project we would have the whole company take a part of each day and do nothing but play the upcoming game or DLC and submit bugs. To add to the fun we often give out prizes for participating. Since Cold Stream is not just being developed internally but also with the community – we want the community to help pound on the campaign and look for bugs.

What’s your prize? If 20,000 people can earn the Stream Crosser achievement (Survive a campaign of Cold Stream on any difficulty) by the end of day this Sunday, we will give all Steam players a reward – On July 22nd we will release Dead Air from the upcoming Cold Stream DLC early.

Don’t have Left 4 Dead 2 on the PC yet? Maybe you play on the Xbox 360? Here’s some encouragement to give it and Cold Stream a try; Left 4 Dead 2 is 75% off today only! That makes today the perfect time to pick up a copy or gift one to a friend.

Source: Left 4 Dead blog

March 22, 2011

Cold Stream Beta Released

Beta Version of Cold Stream Campaign Released

  • If you have a problem with a spawn room, vote to restart that chapter.
  • Everyone needs to be by the radio headset to start the finale map.
  • There are bugs, this is a work in progress. Please read the blog for more information

Today we are releasing the beta version of Cold Stream. Since we announced it, Matthew has been hard at work on the map and the initial release looks a little more polished than you may have expected.

The reason for that is the difference between how we work on a campaign compared to modders. When we work on a campaign, we normally work in a rougher state without textures for a long period. Level design artists come in later and give the game its finished look with textures.

Modders often texture early as they have to create the structures based on the available artwork. They don’t have a team of artists coming in after them. So don’t let the level of texturing fool you. The campaign is still in flux.

We have activated the in-game bug reporter for L4D2. You can currently submit bugs on Valve maps including Cold Stream. This system will eventually be extended to work with community campaigns.

So how can you help and give feedback on Cold Stream?

If you see a bug report it. There are sure to be nav-mesh bugs, navigational issues, hit box problems, missing zombie ladders, art problems, etc. Remember it’s a beta.

For suggestions and feedback, first play the campaign and then post in the Cold Stream forum. The finale is one place in particular that we think is going to change pretty massively but please post all your feedback.

If you want to follow the development on Cold Stream, make sure to subscribe to our Twitter account.

Reminders:

The beta is for PC/Mac only. The 360 version will be included in the full DLC.

Cold Stream is part of an upcoming DLC for L4D2. No release date or pricing has been announced.

Cold Stream does not replace featured campaigns, they will resume next month.

Campaign Release Notes:
If you have a problem with a spawn room, vote to restart that chapter.
Everyone needs to be by the radio headset to start the finale map.
There are bugs, this is a work in progress.

Have fun.

Sources: Blog and Steam News

February 17, 2011

Cold Stream

Sorry for the recent lack of updates, we have been working on a surprise and here it is.

Matthew Lourdelet (2 Evil Eyes) has been working on a new community campaign – Cold Stream. We loved 2 Evil Eyes and Cold Stream looks even more promising with innovative game play arenas and effects. Matthew has really shown that there are still plenty of new ideas in L4D2 modding.

He recently shared it with us and we love it so far but it isn’t done. We were tempted to have him quietly finish it with our help and release it as part of an upcoming DLC.

Tempted… but we decided against that. Instead, we think we have a better idea. We want you the community to be part of the process of taking his unfinished campaign and releasing it as DLC on the Xbox 360, PC and Mac.

Since Matthew already has a start on the campaign, we need to back up a little in the process before we go forward.

The very first step in creating a new DLC is deciding on the larger goals and constraints for the DLC. The Sacrifice and the Passing were story heavy, so we want to see what the other end of the spectrum looks like. For this DLC we start with wanting to experiment by releasing a map pack that wasn’t about story. It would just be new campaigns for Left 4 Dead 2.

That makes the first constraint no new audio or story.

The easiest starting point for new campaigns is the three remaining Left 4 Dead 1 campaigns, so the DLC will include those. We also want something brand new and Cold Stream is the perfect fit.

That’s the start of the DLC. We have the basic information but we don’t even have a name or release date yet.

We will hold off on the name for now.

That leaves the release date. The answer to when the DLC will be released is simple for now, sometime after Portal 2. Why don’t we set some date in stone right now? Because the real answer to when we are going to release something is always – when it’s ready.

Quality is a function of time and resources. So we can throw more people at the problem and/or take longer. We like to not constrain ourselves by either, so at this point we are willing to say – “Let’s not set a date yet, we’ll know better later.” Of course, that is also why the concept of Valve Time exists but later you will see why “Valve Time” is a good thing, not a bad thing.

For now, that’s it.

In the next few weeks we will add Cold Stream to the UI (user interface) and we will all begin testing it. As we receive feedback and test data we will also share some data we collect on player experience and show how we put that data to use. We will include you with regular posts, polls, and updates.

We have created a special forum just for feedback on the campaign and this project (Cold Stream Forum). While the beta will only be available for PC and Mac users, we appreciate feedback and ideas from the entire community. This is an experiment for us, so please let us know what you think and what you would like to see in the DLC – just remember the constraints.

Source: Valve Left 4 Dead blog

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