Trunten

July 6, 2011

Left 4 Dead 2 Dead Air early release possible

Filed under: Randomness — Tags: , , , , , , , — Trunten @ 18:48

While we are still tweaking Cold Stream and making some game play changes, we really want people to pound on the Cold Stream maps and help us find any bugs.

Normally on an internal project we would have the whole company take a part of each day and do nothing but play the upcoming game or DLC and submit bugs. To add to the fun we often give out prizes for participating. Since Cold Stream is not just being developed internally but also with the community – we want the community to help pound on the campaign and look for bugs.

What’s your prize? If 20,000 people can earn the Stream Crosser achievement (Survive a campaign of Cold Stream on any difficulty) by the end of day this Sunday, we will give all Steam players a reward – On July 22nd we will release Dead Air from the upcoming Cold Stream DLC early.

Don’t have Left 4 Dead 2 on the PC yet? Maybe you play on the Xbox 360? Here’s some encouragement to give it and Cold Stream a try; Left 4 Dead 2 is 75% off today only! That makes today the perfect time to pick up a copy or gift one to a friend.

Source: Left 4 Dead blog

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March 22, 2011

Cold Stream Beta Released

Beta Version of Cold Stream Campaign Released

  • If you have a problem with a spawn room, vote to restart that chapter.
  • Everyone needs to be by the radio headset to start the finale map.
  • There are bugs, this is a work in progress. Please read the blog for more information

Today we are releasing the beta version of Cold Stream. Since we announced it, Matthew has been hard at work on the map and the initial release looks a little more polished than you may have expected.

The reason for that is the difference between how we work on a campaign compared to modders. When we work on a campaign, we normally work in a rougher state without textures for a long period. Level design artists come in later and give the game its finished look with textures.

Modders often texture early as they have to create the structures based on the available artwork. They don’t have a team of artists coming in after them. So don’t let the level of texturing fool you. The campaign is still in flux.

We have activated the in-game bug reporter for L4D2. You can currently submit bugs on Valve maps including Cold Stream. This system will eventually be extended to work with community campaigns.

So how can you help and give feedback on Cold Stream?

If you see a bug report it. There are sure to be nav-mesh bugs, navigational issues, hit box problems, missing zombie ladders, art problems, etc. Remember it’s a beta.

For suggestions and feedback, first play the campaign and then post in the Cold Stream forum. The finale is one place in particular that we think is going to change pretty massively but please post all your feedback.

If you want to follow the development on Cold Stream, make sure to subscribe to our Twitter account.

Reminders:

The beta is for PC/Mac only. The 360 version will be included in the full DLC.

Cold Stream is part of an upcoming DLC for L4D2. No release date or pricing has been announced.

Cold Stream does not replace featured campaigns, they will resume next month.

Campaign Release Notes:
If you have a problem with a spawn room, vote to restart that chapter.
Everyone needs to be by the radio headset to start the finale map.
There are bugs, this is a work in progress.

Have fun.

Sources: Blog and Steam News

February 17, 2011

Cold Stream

Sorry for the recent lack of updates, we have been working on a surprise and here it is.

Matthew Lourdelet (2 Evil Eyes) has been working on a new community campaign – Cold Stream. We loved 2 Evil Eyes and Cold Stream looks even more promising with innovative game play arenas and effects. Matthew has really shown that there are still plenty of new ideas in L4D2 modding.

He recently shared it with us and we love it so far but it isn’t done. We were tempted to have him quietly finish it with our help and release it as part of an upcoming DLC.

Tempted… but we decided against that. Instead, we think we have a better idea. We want you the community to be part of the process of taking his unfinished campaign and releasing it as DLC on the Xbox 360, PC and Mac.

Since Matthew already has a start on the campaign, we need to back up a little in the process before we go forward.

The very first step in creating a new DLC is deciding on the larger goals and constraints for the DLC. The Sacrifice and the Passing were story heavy, so we want to see what the other end of the spectrum looks like. For this DLC we start with wanting to experiment by releasing a map pack that wasn’t about story. It would just be new campaigns for Left 4 Dead 2.

That makes the first constraint no new audio or story.

The easiest starting point for new campaigns is the three remaining Left 4 Dead 1 campaigns, so the DLC will include those. We also want something brand new and Cold Stream is the perfect fit.

That’s the start of the DLC. We have the basic information but we don’t even have a name or release date yet.

We will hold off on the name for now.

That leaves the release date. The answer to when the DLC will be released is simple for now, sometime after Portal 2. Why don’t we set some date in stone right now? Because the real answer to when we are going to release something is always – when it’s ready.

Quality is a function of time and resources. So we can throw more people at the problem and/or take longer. We like to not constrain ourselves by either, so at this point we are willing to say – “Let’s not set a date yet, we’ll know better later.” Of course, that is also why the concept of Valve Time exists but later you will see why “Valve Time” is a good thing, not a bad thing.

For now, that’s it.

In the next few weeks we will add Cold Stream to the UI (user interface) and we will all begin testing it. As we receive feedback and test data we will also share some data we collect on player experience and show how we put that data to use. We will include you with regular posts, polls, and updates.

We have created a special forum just for feedback on the campaign and this project (Cold Stream Forum). While the beta will only be available for PC and Mac users, we appreciate feedback and ideas from the entire community. This is an experiment for us, so please let us know what you think and what you would like to see in the DLC – just remember the constraints.

Source: Valve Left 4 Dead blog

September 30, 2010

Left 4 Dead Sacrifice DLC releasing Tuesday

Filed under: Randomness — Trunten @ 22:15

The final chapter of the Comic is coming!

“The Sacrifice” campaign for Left 4 Dead 1 is coming!

“The Sacrifice” and “No Mercy” campaigns for Left 4 Dead 2 are coming!

And? We set up a page that we will be updating all weekend on what’s coming, including some surprises! Today’s update is the trailer and some awesome screenshots.

Left 4 Dead Sacrifice

Source: Left 4 Dead blog

We are one week away from the final chapter and the DLC. People have been asking about what is canon (the official story) – the game or the comic? The Comic is the official version of events, but Left 4 Dead has always been about organic story telling between you and your friends, so we wanted to not force you into one story line in the game. You get to choose the ending and see how it plays out.

We will have more information on the DLC later.

September 28, 2010

Left 4 Dead – The Sacrifice

Filed under: Randomness — Trunten @ 02:00

Left 4 Dead comics are here!

Find out what happens after the military rescued Francis, Louis, Zoey, and Bill at the end of the original Left 4 Dead in four weekly installments, each a whopping 40-plus pages of story and art. Then, download the new DLC “The Sacrifice”, where we put the story’s conclusion into your hands.

“The Sacrifice” is the prequel to “The Passing,” and takes place from the Left 4 Dead Survivors’ perspective as they make their way South. You may read the comic to find out the official version of events or this October 5th you may play the game to choose your own ending.

In “The Sacrifice” for Left 4 Dead, gamers receive the complete Sacrifice campaign with maps playable in Campaign, Versus, and Survival. There are 5 new achievements, a new style finale and plenty of places for devastating Hunter pounces.

For Left 4 Dead 2, gamers receive “The Sacrifice” campaign and L4D1’s “No Mercy” both playable with the L4D1 Survivors. This version also offers 5 new achievements. In the L4D2 version of “The Sacrifice” each campaign is playable in Campaign, Versus, Survival, and Scavenge modes, and both “The Sacrifice” and L4D2 version of No Mercy feature the Left 4 Dead 2 Special Infected, items, and weapons. Yes, Zoey with a chainsaw!

“The Sacrifice” will be available as two separate packages on Xbox Live for 560 Microsoft Points each and free to all PC gamers.

References and sources:

Left 4 Dead blog
Sacrifice comics

September 27, 2010

Hello world!

Filed under: Randomness — Trunten @ 19:26

Welcome to WordPress.com. This is your first post. Edit or delete it and start blogging!

Looks like Windows Live Spaces is being converted over to WordPress, and possibly importing over any existing information and content to the new system. I honestly doubt I’ll use this, mainly because I all ready had my own personal blog on my own personal hosting, but it’s still nice to know I would have a backup blog some where else.

December 11, 2006

Random Links from the Spaces

Filed under: Randomness — Trunten @ 01:44

My Site
One of my sub-domains
My Blog
My Gallery
My Deviant Art
My Steam
Left 4 Dead Zoey Fan Site
My friend’s gaming portal bookmark site
NeoWin
iWinUX

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